Monday, 23 February 2009

Facebook Application: Launch

And so, judgement day had come.

I had entered a lot of data into my war game, Tribes. Working in a similar way to many RPG games. I made low-grade weapons and higher grade ones... all in the name of testing of course, as once I had finished up, I could always add more content later.

The tools on Facebook hadn’t been that usual, aside from of course, doing all the raw coding for you and giving you a bunch of fields to fill in. By this point though, I wondered if eBay’ing a bunch of XML guides and learning it all from scratch would have been easier. The wording and ordering of nearly everything in the application tool seemed to be trying to make it as hard as it could in the most unnecessary way possible, just to make up for the fact that you got to skip ‘Web Programming 101’ by using it. Thanks for that Mr Developer.

I made myself a little sketch for the icons and titles for my game and had planned out all the fighting system, weapons, stats and such that would be involved in my Facebook-wide battles to the death. I’ve played a few RPG games before, which helped with this. So, knowing how it all works in an RPG/Strategy game, I thought I was golden.

So now, with everything in place, I embarked on a quest to read for another 20 minutes to work out how to activate the bloody thing. After a while of flipping between different pages and pasting different ‘codes’ and API stuff around, it seemed like my page was online.

It didn’t exactly look like the game I had made... well, at least not the one I THOUGHT I’d made.

Yes, after all this time and effort... my game... sucked. Bleh.